![]() The acting's not great, the dialogue's ropey but they've been injected with enough personality as to be affecting.They holler 'Bakeeerrr!' when you die, they make cracks about Nazis drinking blood for breakfast, they look terrified when faced with death and they all trust you implicitly, following you to death's door and beyond. ![]() Like we said, for the game to work at all, you have to care about your buddies, to get upset PSM2 (Playstation 2 Magazine) UK (82 out of 100) (82%) Kurzum: Für mich ist Brothers in Arms das bisher beste Spiel im Zweiten Weltkrieg! Aber dafür ist das Spielerlebnis ungeheuer intensiv und danach warten ja noch Team-Gefechte im Mehrspieler-Modus. Schade ist nur, dass die Kampagne mit 10-15 Stunden ein wenig kurz geraten ist. Der Realismus sorgt zwar für einen knackigen Schwierigkeitsgrad, aber dafür gibt`s abwechslungsreiche und clever gestaltete Missionen, die oft mehrere Lösungswege bieten. MoH Pacific Assault, vergeblich versuchten: packende Team-Gefechte mit Militär-Taktik zu verbinden. Mit einfacher Steuerung, guter KI und einer sensationeller historischer Authentizität schafft Gearbox Software etwas, was viele andere Spiele, z.B. Aber als dann die taktischen Elemente ins Spiel kamen, war ich gleich Feuer und Flamme. Well, I for one salute you, Brothers.Wahnsinn! Ich hätte nicht gedacht, dass Brothers in Arms so gut wird! Nach der Ankündigung des x-ten Ego-Shooters im Zweiten Weltkrieg stand ich dem Titel zunächst skeptisch gegenüber. We haven’t seen a real sequel since Hell’s Highway in 2008. It split you into fire teams and assault teams, penalised you with inaccuracy when under fire, and followed the story of men who actually existed.Īnd now, where is the Brothers In Arms series? Captured and held hostage by Gameloft, famous for creating terrible phone games. Your campaign wasn’t across Europe as a single superspy-soldierman for the OSS, nor was it a ballistic recreation of the opening scenes from Enemy at the Gates. But it also managed to balance spectacle and historical accuracy in a way that CoD or MoH didn’t. Band of Brothers and Saving Private Ryan were obvious and heavy influences. ![]() Like the shooters it followed (and the entire videogame industry to this day) it took too much of its style from movies and television. Today this mechanic sounds so murderously obvious but I can’t remember another game that did it at the time, nor any in the following years that did it smoother. This suppressing fire wasn’t intended to kill but simply pin down enemy Germans as either you or another squad flanked them. More specifically, as the squad leader of a group of soldiers from the 101 st Airborne you had to command your men from hedgerow to hedgerow during Operation Overlord, telling them where to move and where to fire by pointing at stuff with satisfying first-person hand gestures. Brothers In Arms introduced a tactical element - and it was simple too. But neither game came close to making you think about anything that was going on, it was run and/or gun. Rocking up to the beaches of Normandy in Medal of Honor or storming the streets of Stalingrad in Call of Duty were excellent set pieces at the time. The WWII shooter was well into its fatigue stage by the time these games got around to doing something intelligent with it. Like Graham, I’ve always felt bad for the Brothers In Arms series of games. ![]() One a day, every day of the year, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
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